The latest addition to the growing collection of classic arcade games for the PIX-6T4 comes from Stefan Thoolen. The game called “Nom Nom” is a beautifully minimalist take on the “Snake Game”.
Stefan built his PIX-6T4 kit in one evening and developed “Nom Nom” the following day, successfully putting to the test the PIX-6T4 library and its features.
Great work Stefan! Thank you for this very nice contribution 🙂
“Nom Nom” is now included to the games coming with the PIX-6T4 distribution. You can download the source code from \netduino.helpers\Samples\PIX6T4 or in binary format from the PIX-6T4 site.
In a great follow-up to his previous article on assembling the PIX-6T4, Pete Brown puts the console’s rapid game development concept to the test and whips up a racing game in one evening. Pete does a fantastic job at explaining the design process step-by-step, starting from the game concept all the way to creating a standalone game ‘cartridge’ for all of us to enjoy. Awesome job Pete and thanks for sharing this excellent tutorial.
Pete Brown just bought a PIX-6T4 and tells about his experience, from unboxing the kit, all the way to writing his first “Hello World!” application. If you’ve been thinking about getting in on the PIX-6T4 fun, you should really read his post 🙂
So, you’ve decided to build your own PIX-6T4 game console and you’re excited about learning C#?
Awesome! Buckle up, you’re in for a wild ride 🙂
The first step of your journey starts with gathering a few parts, which you can find listed in this spreadsheet along with their current retail price and links to the suppliers. In a nutshell, you’ll need about $95 to get all the required parts.
In an effort to keep the number of suppliers down to a minimum for your convenience, most of the parts for the PIX-6T4 prototype come from Sparkfun Electronics.
However, there are many alternative suppliers out there and with some research in Octopart, you will be able to reduce the cost of building this prototype.
Next time, we’ll cover the first step of the build, laying out the IC sockets, the analog joysticks, and some headers on the prototyping board, just like this:
Over the past few months, my friend Bertrand and I have been working on a game console, the PIX-6T4, which is powered by a Netduino mini.
The console is designed as platform for learning digital electronics and C#: we’re in the process of writing a book covering all aspects of building the console, how its components work and how to write games for it with our framework.
Here’s a video of the prototype of the console below:
and here, as we presented it during the Ask An Engineer Show-And-Tell run by AdaFruit on Google+ last weekend: http://vimeo.com/26943990
As always, it’s entirely open source / open hardware and we hope that you’ll have as much fun building your own and making games as we did, which we will cover in a series of upcoming posts, often referring to past articles on this blog.
Make Blog: http://blog.makezine.com/archive/2011/07/build-a-netduino-powered-game-console.html
MSDN Blog: http://blogs.msdn.com/b/netmfteam/archive/2011/08/10/netmf-student-and-hobbyist-projects.aspx